Ryan Pacheco
3D Environment Artist
3D
View By Project
2D
Game Art
Paintings
Sketches
Other
Resume
Contact
Blog
Resume
Ryan Pacheco
Download [
PDF
/
DOC
]
Personal Summary
I am a highly self motivated and organized creative professional committed to pursuing a long term career in game development. I am a quick learner, and an analytical problem solver who demonstrates a natural creative and artistic ability. I am proficient with a variety of 3D and 2D graphic development software. I am a strong contributor in a hands-on team environment, and can be trusted to follow and execute instructions without supervision. I offer a broad and adaptable skill set, and have proven myself competent in many capacities.
Qualifications
• Fluent in graphic development software with a proven ability to quickly learn and effectively apply new technologies.
• Intrinsic creative talent and keen eye for high quality art and design. Strong technical understanding for 3D art asset creation and optimization, and the High-poly to Low-poly workflow.
• Over three years experience in the games industry, having worked on more than a dozen published titles for multiple platforms. A quick learner and fully committed to professional growth.
• Passionate about games and game theory. Actively play and study games and have a strong understanding of game development and design principles.
• Team player who is trustworthy, reliable and committed to success. Well organized with a strong work ethic.
• Experience in steering and directing aspects of game development. Natural ability for managing people and talent to meet project budget and objectives.
Software:
3
dsmax, Silo, Photoshop, UDK, Illustrator, Zbrush, Crazy Bump, Meshlab, Flash, Torque, Encore, Premiere
Employment
3D/2D Artist / UI Designer, Big Viking Games, 2012
Currently work as a 3D/2D artist, and UI Designer. Responsible for creating game ready assets spanning a variety of artistic styles, for both web and mobile games
.
Lead Artist / Director / Designer, Just For Fun Studios, 2009
I worked as Lead Artist, and Game Designer. I created and integrated 3D levels, environment art assets, and textures using a variety of support software; balancing technical requirements and limitations. I managed a team of both in-house and remote professionals and was responsible for the development of art style and all art assets. I Helped develop and manage milestone schedules, relaying and acting on all requests from publishers. I was an integral part of the game design and development process; and critical to the completion of the project.
Lead Artist / Designer / Beanbag Studios inc, 2006 – 2009
I worked as Associate Producer, and Lead and Technical Artist. I created and integrated polished game ready art assets, and all visual effects. I oversaw all art, writing, programming, and sound integration. Managed and directed a team of nearly 30 Professionals. I implemented effective staff and skills management strategies on concurrent projects, spanning multiple platforms, meeting demanding deadlines. I wrote technical documents and managed milestone schedules. I was responsible for resolving problems and troubleshooting a variety of issue on a daily basis.
Professional freelance Graphic and Fine Artist, 2001 – present
Includes owning and operating a clothing label; freelance graphic design and print work; large scale murals; painting; and photography.
Download [
PDF
/
DOC
]
Share this:
Twitter
Facebook
Like this:
Like
Loading...
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here:
Cookie Policy
Follow
Following
Ryan Pacheco
Sign me up
Already have a WordPress.com account?
Log in now.
Ryan Pacheco
Customize
Follow
Following
Sign up
Log in
Copy shortlink
Report this content
View post in Reader
Manage subscriptions
Collapse this bar
%d
bloggers like this: