3D Environment Artist

Resume

Ryan Pacheco

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Personal Summary

I am a highly self motivated and organized creative professional committed to pursuing a long term career in game development. I am a quick learner, and an analytical problem solver who demonstrates a natural creative and artistic ability. I am proficient with a variety of 3D and 2D graphic development software. I am a strong contributor in a hands-on team environment, and can be trusted to follow and execute instructions without supervision. I offer a broad and adaptable skill set, and have proven myself competent in many capacities.


Qualifications

• Fluent in graphic development software with a proven ability to quickly learn and effectively apply new technologies.

• Intrinsic creative talent and keen eye for high quality art and design. Strong technical understanding for 3D art asset creation and optimization, and the High-poly to Low-poly workflow.

• Over three years experience in the games industry, having worked on more than a dozen published titles for multiple platforms. A quick learner and fully committed to professional growth.

• Passionate about games and game theory. Actively play and study games and have a strong understanding of game development and design principles.

• Team player who is trustworthy, reliable and committed to success. Well organized with a strong work ethic.

• Experience in steering and directing aspects of game development.  Natural ability for managing people and talent to meet project budget and objectives.

Software:

3dsmax, Silo, Photoshop, UDK, Illustrator, Zbrush, Crazy Bump, Meshlab, Flash, Torque, Encore, Premiere

 

Employment

3D/2D Artist / UI Designer, Big Viking Games, 2012

Currently work as a 3D/2D artist, and UI Designer. Responsible for creating game ready assets spanning a variety of artistic styles, for both web and mobile games.

 

Lead Artist / Director / Designer, Just For Fun Studios, 2009

I worked as Lead Artist, and Game Designer.  I created and integrated 3D levels, environment art assets, and textures using a variety of support software; balancing technical requirements and limitations.  I managed a team of both in-house and remote professionals and was responsible for the development of art style and all art assets.  I Helped develop and manage milestone schedules, relaying and acting on all requests from publishers.  I was an integral part of the game design and development process; and critical to the completion of the project.

 

Lead Artist / Designer / Beanbag Studios inc, 2006 – 2009

I worked as Associate Producer, and Lead and Technical Artist.  I created and integrated polished game ready art assets, and all visual effects.  I oversaw all art, writing, programming, and sound integration.  Managed and directed a team of nearly 30 Professionals.  I implemented effective staff and skills management strategies on concurrent projects, spanning multiple platforms, meeting demanding deadlines.  I wrote technical documents and managed milestone schedules. I was responsible for resolving problems and troubleshooting a variety of issue on a daily basis.

 

Professional freelance Graphic and Fine Artist,  2001 – present

Includes owning and operating a clothing label; freelance graphic design and print work; large scale murals; painting; and photography.


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